Independent music links, music promotion, independent artists, download independent music, independent bands, independent music artists, independent music files, independent music, indepedent music from sonicwareness.com, independent music, music promotion, up and coming bands, independent artists, unknown music, donwload independent music, help for independent musicians, help for musicians, independent bands, independent musicians, indpendent music promotion, unpopular music, indie music, independent blues music, independent classical music, independent country music, independent electronic music, independent folk music, independent jazz music, independent mp3s, independent music, independent music downloads, independent r&b music, independent rock music, independent world music, indie musician, indpendent rap music, music download, listen to music, free music download, free music downloads, free mp3s, download music, independent mp3, CD, CDs, CD duplication, CD replication, CD production, Retail Ready CD, Retail Ready CDs, Vinyl, Vinyl Production, Vinyl Duplication, Vinyl Replication, Merchandise Production, T shirt production, T shirt, T shirts, stickers, sticker, promotional merchandise, promotional merchandise production, Graphic Design, Graphic Design Services, Music classified, music classifieds, CD program, on demand CDs, CD sales
SonicAwareness Home Philosophy Artist Sign UP Listen to Music FAQ Contact Us Artist/Listener Sign in Listen to Music Musical Products & Services Ezine Archives Classifieds CD Shop
music links, independent music artists, independent music files, independent music, indepedent music from sonicwareness.com music links, independent music artists, independent music files, independent music, indepedent music from sonicwareness.com
 


      Main Search Engine
Band:
Influences:
Song:
 

 


.......
Label Launch : A Guide to Independent Record Recording, Promotion, & Distribution


.......
The Self-Promoting Musician: Strategies for Independent Music Success

Free Downloads At The Pocket Internet


September 21, 2003
Edition #13

(IF THIS PAGE IS NOT DISPLAYING CLEARLY, PLEASE CLICK HERE.)



IN THIS EDITION:

  1. Update for SonicAwareness Members
  2. How To Get Expensive Guitar Sounds From a Cheap Home Studio
      More Technical Wizardry from Michael Laskow By Michael Laskow

.

Update

Hello everyone. Not much to say this month. The Ezine is out a little late and I apologize - it's my fault. Unfortunately, I've been a little ill lately, and I'm afraid I haven't dedicated much time to the 'zine. Well, fortunately I don't have to worry about writing a long and detailed update.

The most importnat message I want to relay to everyone this month is the availability of "Downloadable CDs" on SonicAwareness. Downloadable CDs are fantastic because they enable you to buy and possess the music of your favorite artists...more importantly

  1. There are NO SHIPPING COSTS!
  2. You get instant gratification...no waiting for the CD to show up in the mail, instead you just download the CD once you purchase it
  3. Downloadable CDs are inexpensive! They cost less than regular CDs!

You can find Downloadable CDs in the SonicAwareness Shop. You can access the shop simply by clicking on the SHOP tag on the left navigation bar. Once you're in the shop, just look for CDs that are labelled as Downloadable. Keep in mind that there are many CDs that are both Regular and Downloadable...so don't give up if your CD only appears to be one or the other.

Before I end things off, just a quick reminder that the Alternative Compilation CD is still available on SonicAwareness! This is the CD that was put together with the help of SonicAwareness Listeners! 13 Alternative Bands on one album displaying their talent.You can get it by clicking here!

That's all for now folks! If you would like to write an article for the Ezine, just drop us a line at . All submissions are read, and if your article is selected to appear in a future ezine you will be contacted, and paid!

Moreover, if you have any comments, criticism, or kudos, feel free to write us at. We're always interested to hear what you have to say.

Zach Brull and the entire SonicAwareness Team

.

How To Get Expensive Guitar Sounds From a Cheap Home Studio
By: Michael Laskow

I'm always amazed by how many people working in home studios think you need a $750,000 console, a 48-track digital machine, an arsenal of $2,000 microphones, and tons of outboard gear to make your tapes sound "professional." It's just not true.

What you need is some basic knowledge about the physics of audio (most of which you can learn by dropping a pebble in a puddle of water), and some pretty basic and inexpensive equipment. This is especially true for recording the electric guitar. Trust me--if it were brain surgery, I would have become a brain surgeon and made my mother a much happier woman. And while I have the opportunity . . . for all you kids who want to grow up to be recording engineers--don't do it. Become brain surgeons. They make a lot more money, drive nicer cars, and never have to worry about where their next gig is coming from.

The single most important factor in getting great electric guitar sounds (of course) is that the sound coming out of the amp should be great. That's determined by the guitar, the amp, and the person playing it. In the interest of brevity, let's assume that we have met those conditions and move forward. A well-rounded complement of inexpensive microphones for recording an electric guitar would consist of a Shure 57 (a must have), an inexpensive condensor mic or two (I like some of the AKG models like the C-1000 and the C-3000), and an inexpensive compressor/limiter (dbx makes a few models that are a great value). If you have, or can borrow these mics, it almost doesn't matter whether you're recording on a 4-track Porta-Studio or using a Mackie 8-Bus with 24 tracks of adat, your guitar will sound great.

As a general rule, I'll set up the 57 right against the amp's grill cloth, pointing it directly in to the speaker (sometimes at a slight angle from the outer rim of the speaker pointing toward the center). I'll usually place a condensor about two to three feet in front of the amp (at the same level as the amp) and point it at one of the speakers, and if I have another condensor available, I'll place it about five or six feet away, in front of the amp. I'll also raise the "far" mic to a height of approximately five or six feet off the ground. Obviously, what I've done is to give myself a choice of three different sounds--a close, ballsy sound, a mid-range room sound, and a more distant room sound. By setting all three mics up at the same time, putting them each in a different input, and assigning them all to the same track on tape, I've given myself the option of having any one of those sounds immediately available to me, or a combination of them.

And now for that physics lesson. Imagine you are looking at the aforementioned puddle from a bird's-eye view. Drop an imaginary pebble in to it. Little waves radiate out in all directions from the point of impact. Sound waves emanate from your amp in much the same way, but more so from the front because speakers are directional in nature.

Now imagine the puddle again, but this time imagine some wood blocks (12 inch long 2x4's for those of you with rusty imaginations) that are placed on their sides in the puddle in the shape of a three-sided box with the open side facing the pebble's point of impact. The radiating lines go in to the box and bounce back or reflect off the walls. Soon, there are so many lines radiating around in that imaginary box that they all collide with each other and become a random, jumbled mess. Eventually, the size of the lines and the number of them diminish. That my friends is reverb.

One line bouncing is an "echo." Many lines bouncing randomly is "reverb." If they bounce around for more than a second, it's called reverb. If they bounce around for less than a second, it's Kosher to call it "room ambiance." If the radiating lines are in a room with no reflective walls, they wouldn't bounce back at all, and the room would be called "anechoic." By the way, my imaginary room is only two-dimensional. Real-life rooms are three dimensional.

Sound images are very similar to visual images. If you're in a large auditorium, but standing on stage right next to an actor's face, you will see every nuance of his face, pimples, pores and all. You will not see his whole body though, and you won't see him in the context of the rest of the stage or the room. If you move back to the tenth row, you will lose some of the facial detail, but you will gain perspective. If you move to the rear of the auditorium you'll lose all the detail of the actor's face, but you see the whole enchilada in perspective.

The microphone set up I described earlier will give you a similar effect. The close mic gives you great detail (in audio terms, top-end, treble) and warmth. The mid-distance mic will give you the perspective that the amp is in a room, but without too much loss of detail. The far mic will tell you in no uncertain terms that you are definitely in a room, and with any luck, the listener's brain will process that information and tell the listener what size the room is (I'm not talking exact measurements here--just rough approximations). There will be a fairly significant loss of detail though. The combination of any of the mics will give you varying degrees of perspective and detail.

Today's modern rock guitar sounds tend to be "drier" (less room ambiance and reverb), and most often use the close mic technique. There's really nothing to it. Simply use the close mic, run it through the compressor, set the compressor at a 3:1 ratio and adjust the threshold so that the compressor is usually working, but not squashing the signal too much. You will be able to make most of the tone adjustments you need at the amp or guitar, and chances are you won't need to tweak the console' s equalizer at all.

For a slightly more distant, but fuller sound, bring up the fader on the mid- distance mic. Slowly add that signal to the close sound described in the previous paragraph. You'll have the detail of the close mic, but with the fullness that comes with adding some "room" sound to it (just like sitting in the tenth row). This is a pretty standard approach that will give you a pretty standard rock guitar sound.

The far mic will give you a bigger, more heavy-metal type of sound with a more pronounced bottom end on it. The reason for that is low end sound waves take much more distance to fully develop than high end waves. Someone once told me that a low E note on a bass guitar takes thirty-three feet to fully develop. Whether or not that is true will only be known by people who have enough time on their hands to calculate such things. I do know that if you take a tuning fork that's vibrating with a high note and stick it in the imaginary puddle of water, it will generate waves that are small in comparison, and closer together than what a low note will make. Simple physics.

The key to getting a great guitar sound really is in the hands of the engineer, not his equipment. I've gotten great sounds in multi-million dollar rooms, and topped them in the smallest of home studios. You can do it too. The key is to constantly experiment and apply some basic physics. Try different mics, try moving them closer and farther, try different angles, try putting the amp in a corner, try putting the amp on a concrete floor, try it on a wood floor, try it on a floor with green shag carpeting, just try anything!

Reprinted with permission from Audio Recording Center: Good sound advice for the independent music maker, including helpful articles, a well organized Links section, and other useful resources. © 2002 Audio Recording Center. All rights reserved.



.

WE HOPE YOU ENJOYED THIS EDITION OF THE SONICAWARENESS EZINE. PLEASE FEEL FREE TO PASS THIS ISSUE ON TO FRIENDS AND FAMILY...OR FOR THAT MATTER, ANYONE YOU KNOW WHO LIKES MUSIC!

***The opinions expressed in this publication do not necessarily reflect those held by SonicAwareness.com


Independent Music - Free Music Downloads -- Independent Music, free independent music, free music downloads, music contracts Products

Before approaching any webmaster for a link exchange, check and see if you have at least 10-20 quality links pointing to your website. So, a link exchange, could boost search engine rankings for both parties, and improve page rank. This is why a webmaster will not approve a link exchange request, until you have at least 10-20 inbound links and a few good posts or articles.